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CS8592 UNIT III DYNAMIC AND IMPLEMENTATION UML DIAGRAMS – Processing

CS8592 OBJECT-ORIENTED ANALYSIS AND DESIGN

OBJECTIVES:
 To understand the fundamentals of object modeling
 To understand and differentiate Unified Process from other approaches.
 To design with static UML diagrams.
 To design with the UML dynamic and implementation diagrams.
 To improve the software design with design patterns.
 To test the software against its requirements specification

UNIT I UNIFIED PROCESS AND USE CASE DIAGRAMS

Introduction to OOAD with OO Basics – Unified Process – UML diagrams – Use Case –Case study
– the Next Gen POS system, Inception -Use case Modelling – Relating Use cases –
include, extend and generalization – When to use Use-cases

UNIT II STATIC UML DIAGRAMS

Class Diagram–– Elaboration – Domain Model – Finding conceptual classes and description
classes – Associations – Attributes – Domain model refinement – Finding conceptual class
Hierarchies – Aggregation and Composition – Relationship between sequence diagrams and use
cases – When to use Class Diagrams

UNIT III DYNAMIC AND IMPLEMENTATION UML DIAGRAMS

Dynamic Diagrams – UML interaction diagrams – System sequence diagram – Collaboration
diagram – When to use Communication Diagrams – State machine diagram and Modelling –When
to use State Diagrams – Activity diagram – When to use activity diagrams
Implementation Diagrams – UML package diagram – When to use package diagrams –
Component and Deployment Diagrams – When to use Component and Deployment diagrams

UNIT IV DESIGN PATTERNS

GRASP: Designing objects with responsibilities – Creator – Information expert – Low Coupling –
High Cohesion – Controller
Design Patterns – creational – factory method – structural – Bridge – Adapter – behavioural –
Strategy – observer –Applying GoF design patterns – Mapping design to code

UNIT V TESTING

Object Oriented Methodologies – Software Quality Assurance – Impact of object orientation on
Testing – Develop Test Cases and Test Plan.

OUTCOMES:
At the end of the course, the students will be able to:
 Express software design with UML diagrams
 Design software applications using OO concepts.
 Identify various scenarios based on software requirements
 Transform UML based software design into pattern based design using design patterns
 Understand the various testing methodologies for OO software
TEXT BOOKS:

  1. Craig Larman, ―Applying UML and Patterns: An Introduction to Object-Oriented Analysis and
    Design and Iterative Development‖, Third Edition, Pearson Education, 2005.
  2. Ali Bahrami – Object Oriented Systems Development – McGraw Hill International Edition – 1999.

REFERENCES:

  1. Erich Gamma, a n d Richard Helm, Ralph Johnson, John Vlissides, ―Design patterns: Elements
    of Reusable Object-Oriented Software‖, Addison-Wesley, 1995.
  2. Martin Fowler, ―UML Distilled: A Brief Guide to the Standard Object Modeling Language‖,
    Third edition, Addison Wesley, 2003.

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